This is a clever way of introducing the license system that means you must purchase a license to kill each unique animal type. On the way, you come across a new animal which you can’t hunt due to licenses. After bagging the animal, you can make your way back to the cabin to sell it or use it as a trophy. You must only hit it in its vital organs and my Sniper Elite-style headshot caused the scenario to restart. Suddenly an animal comes out of the clearing and stands still for you to shoot.
The tutorial involves you tracking the animal, then posting up in a tower. The tutorial is set up very intentionally to make you follow a certain pattern but the game itself does not feel like this. You track an animal, follow its scent, tracks and droppings, come close to it, then find a much better prey closer to you and lose your original target.
This is where you are introduced to the base gameplay loop of Hunting Simulator 2. Me, my gun, and Smeagol my Beagle set out to hunt the creature tracks we found. Luckily, as well as searching them yourself, you enlist the role of a companion to help you.Īs well as your companion, your gun is suddenly teleported into your hand as you cross the threshold of your cabin. This is one of the key ideas in Hunting Simulator 2. You follow a trail until you find tracks these tracks can be analysed to tell you what they’re from and what direction they are pointing. You are let go but don’t have any items or guns to take with you. You start out in a small cabin without the options to move until a narrator tells you to look around. With the likes of Cabellas Big Game Hunter and The Hunter: Call of The Wild, Hunting Simulator 2 has a lot to live up to.
Hunting games have been fairly popular this generation.